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Ray-tracing received an epic demonstration

Ray-tracing received an epic demonstration

Real-time computer graphics will soon cross the finish line, where the virtual world is already blurring with the live.

Ray-tracing received an epic demonstration

The video below is intended by Epic Games as a technology demonstration (presented at the Game Developers Conference); in addition to NVIDIA RTX (ray-tracing) technology, the capabilities of Unreal Engine 4 were also demonstrated. Ray-tracing is based on tracking the rays of light emitted by a light source, and can be thought of as practicing the operation of the human eye on a computer. By following the path of light — what objects it collides with, which part of the light is absorbed, etc. — we get an extremely realistic visual world, but that’s why we have to pay with a level of computing capacity that is inaccessible to mortal man at the moment.

In any case, the development is unbroken, the Greens have already prepared the Volta GPU family for the challenges of ray-tracing, so we’ll definitely see more showers like this in the coming months.

Source: guru3d.com

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