Select Page

GeForce 320.14 beta for Metro: Last Light

We've previously reported the release of the beta-rated GeForce 320 drive, but an update has been received due to the release of the Metro: Last Light game.metro-last-light-logo1 As mentioned in the introduction, GeForce 320.14 innovations (with one exception) here we can view. In essence, there has been a more significant improvement since the previous beta - at least based on the release notes document - that will make the Metro: Last Light game (theoretically) 10% faster, and the GeForce Experience will also apply the correct settings to the novelty.

NVIDIA also has a detailed guide to the game, blessed with very brutal machine requirements attached. This shows that for an anti-aliasing application (at 40 fps) we need at least two GeForce GTX 670 cards, but if we don’t stick to this image enhancement procedure, one will suffice. Despite its appearance, this does not necessarily mean that the game is terribly poorly optimized, as Metro: Last Light features a number of computationally intensive solutions (tessellation, PhysX, Ambient Occlusion, Post-Processing, Parallax Mapping, etc.). The latter statement is also confirmed by the fact that, according to measurements, the game is 15% slower if we do not run it in DirectX 11 mode, and despite the outstanding graphics, 2 GB of VRAM is enough even at 2560 × 1440 resolution.

About the Author